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21. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
dont care just give me a bager mk5 plz
- by Ellahan Vhektor - at 2013.06.28 00:01:00
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22. Predefined API key links gone - in Issues, Workarounds & Localization [original thread]
J'Ribs wrote: I have tried creating complete, separate and corp APIs for each character with the new APi system. NONE work on External programs like Neocom, DUSK and Flysafe. I am on a mac. No Evemon. one word "emulator"
- by Ellahan Vhektor - at 2013.06.27 18:45:00
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23. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
if gall an min get "special ships " so should amarr and caldari anything else would be unbalanced and as far as i can remember this was about ship balancing and this would be an unbalancing i really wanted a badger mark 3,4 and 5 too anything else...
- by Ellahan Vhektor - at 2013.06.27 18:41:00
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24. Can we turn off the new jump animation? - in EVE General Discussion [original thread]
and what about the ppl who like the new jump animation the way it is
- by Ellahan Vhektor - at 2013.06.27 18:36:00
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25. SMAs not dropping ships, large objects no longer dropping as loot - in Issues, Workarounds & Localization [original thread]
this is bullshite ccp you need to fix this this week not soon tm
- by Ellahan Vhektor - at 2013.06.27 18:21:00
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26. Pilots playing on "Shader Quality : Low" Graphic Settings at a disadva... - in Wormholes [original thread]
@ Indo Nira i think he was saying it would be too easy for ccp to do
- by Ellahan Vhektor - at 2013.06.27 18:12:00
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27. Pilots playing on "Shader Quality : Low" Graphic Settings at a disadva... - in Wormholes [original thread]
Ellahan Vhektor wrote: chris elliot wrote: Ellahan Vhektor wrote: how about in the show info stating "this wormhole leads to a class X system" That strikes me as a bit too easy. i agree ccp always has to make things complicated a...
- by Ellahan Vhektor - at 2013.06.27 18:10:00
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28. Pilots playing on "Shader Quality : Low" Graphic Settings at a disadva... - in Wormholes [original thread]
Indo Nira wrote: chris elliot wrote: Ellahan Vhektor wrote: how about in the show info stating "this wormhole leads to a class X system" That strikes me as a bit too easy. and is that really such a huge problem? :) i don't think ...
- by Ellahan Vhektor - at 2013.06.27 18:10:00
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29. Pilots playing on "Shader Quality : Low" Graphic Settings at a disadva... - in Wormholes [original thread]
chris elliot wrote: Ellahan Vhektor wrote: how about in the show info stating "this wormhole leads to a class X system" That strikes me as a bit too easy. i agree ccp always has to make things complicated and find the hard way to st...
- by Ellahan Vhektor - at 2013.06.27 18:00:00
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30. Pilots playing on "Shader Quality : Low" Graphic Settings at a disadva... - in Wormholes [original thread]
Evangelina Nolen wrote: I think the client automatically turns down settings past the first or second multibox. NOPE!
- by Ellahan Vhektor - at 2013.06.27 17:54:00
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31. Pilots playing on "Shader Quality : Low" Graphic Settings at a disadva... - in Wormholes [original thread]
Terra Infector Adoudel wrote: Sylvanium Orlenard wrote: While it is true that I am fairly a new player I know of no other area in EVE where players are placed at a tactical disadvantage because they play on "low" shader quality. Its unfair. ...
- by Ellahan Vhektor - at 2013.06.27 17:53:00
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32. Pilots playing on "Shader Quality : Low" Graphic Settings at a disadva... - in Wormholes [original thread]
how about in the show info stating "this wormhole leads to a class X system"
- by Ellahan Vhektor - at 2013.06.27 17:23:00
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33. What is your job? - in Out of Pod Experience [original thread]
i am a spaceship pilot :)
- by Ellahan Vhektor - at 2013.05.31 17:02:00
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34. TED Talk on MoMMA Paola Antonelli: Why I brought Pac-Man to MoMA - in EVE General Discussion [original thread]
TED Talk released this video today on the MoMA interactive design exhibition on video games with the Museum of Modern Art's senior curator of architecture and design Paola Antonelli discussing why she felt that video games should have a place a...
- by Ellahan Vhektor - at 2013.05.29 03:48:00
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35. Sticky:Feedback Request: System transition - in Test Server Feedback [original thread]
I to also do not like the ui fade out on jump. make this optional plz. i would like to see a jump effect for wormholes cynos and bridges but i think that these should be different. CCP this is all very cool but i would like to see transitions for ...
- by Ellahan Vhektor - at 2013.05.10 21:08:00
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36. Sticky:Feedback Request: System transition - in Test Server Feedback [original thread]
Unforgiven Storm wrote: now that these new gate jump effects give the notion of space travel continuity, please keep my modules running after the jump, if they are running before Thank you derp you can't have modules active while cloaked lea...
- by Ellahan Vhektor - at 2013.05.10 20:18:00
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37. Dev Blog: CSM8 Elections GÇô Schedule and Election Process - in EVE Information Portal [original thread]
Cass Lie wrote: So wormholers will have a primary after all. yes his name is Cipreh you will find his thread here as a member of his corp 7 months now i would like to voice my oppinion of him i think hes a fair and just leader and some one ...
- by Ellahan Vhektor - at 2013.02.21 12:37:00
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38. Sticky:EVE Online: Retribution 1.1 Issues - in EVE Information Portal [original thread]
wormholes do not show appropriate color on low shader settings
- by Ellahan Vhektor - at 2013.02.19 16:29:00
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39. Issue: Cannot retract alliance application. In need of someone able to reject a... - in Issues, Workarounds & Localization [original thread]
make a bug rep and file a petition a gm will most likely fix this for you make sure you put it under "stuck" catagory for extra speedy service ;)
- by Ellahan Vhektor - at 2013.01.15 00:14:00
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40. Un able to drag and drop - in Issues, Workarounds & Localization [original thread]
turn off mumbel overlay
- by Ellahan Vhektor - at 2013.01.15 00:11:00
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